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AI Insights · Timothy · July 2022

Top 5 Top Down Games Performance in Australia Q2 2022

Explore the performance metrics of the top 5 top-down games in Australia during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Top Down Games Performance in Australia Q2 2022

In the second quarter of 2022, the top 5 top-down games on a unified platform in Australia demonstrated varied performance across weekly downloads, revenue, and active users. Here's a detailed look at their trends based on data from Sensor Tower.

Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC saw its weekly revenue peak at approximately $178K in the last week of June. The weekly downloads experienced a decline mid-quarter, starting from around 2.9K at the end of March and dropping to 1.2K in early June, before rising again to 2.2K by the end of the quarter. Weekly active users showed a slight dip initially but rebounded to 14.3K by the final week of June.

Candy Crush Soda Saga by King maintained a consistent weekly revenue, peaking at $161K in mid-April. Downloads fluctuated throughout the quarter, reaching a high of about 4.5K in early May. Active users remained relatively stable, averaging around 45K to 50K weekly, with a slight decrease towards the end of June.

Clash Royale from Supercell experienced notable revenue fluctuations, peaking at $241K in early April and dropping to $67K by mid-June before recovering to $115K in the last week of June. Weekly downloads saw a downward trend, starting from 18.5K in late March to around 9.7K by the end of June. Despite these fluctuations, active users remained strong, averaging around 340K to 360K weekly.

Solitaire Grand Harvest by Supertreat had steady revenue, peaking at approximately $94K in mid-April. Weekly downloads showed a downward trend, starting from 6.8K in late March and decreasing to about 1.9K by the end of June. Active users showed a slight decline, averaging around 18K to 21K throughout the quarter.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. saw weekly revenue peaking at about $97K in late April, with a general downward trend towards the end of the quarter, reaching around $49K by the last week of June. Downloads remained relatively stable, fluctuating between 1.5K to 1.9K weekly. Active users showed a consistent trend, averaging around 30K to 32K throughout the quarter.

These metrics provide a snapshot of the performance of these top-down games in Australia during Q2 2022. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022